This case study would lay the groundwork for a travel experience that would allow its users to view destinations, add activities and allocate the costs to their party with minimal interference.
Our research plan was based off discovering what tools groups use when it comes to making activity decisions and allocating the costs. From here we established three research questions:
With the insight gained from interviews, we developed an affinity diagram and determined categories of focus for our users. Below demonstrates the key insights from our data:
The ideation process started with an "What I like, I wish, what if" brainstorm that was divided into idea clusters. These clusters we're reorganized by importance in a feature prioritization matrix that was then developed into several ideations:
Critical in the development of the wire-framing process, we needed to decide how we wanted the user to navigate through the app effectively, mitigating any room for errors. We prioritized creating a familiar experience to support an inviting interface.
Translating an idea into a tangible design can often stray from an initial idea. By having the user flow completed I stitched together a bland palette. The pieces were then refined visually to my art direction.
By creating tasks we could determine any means of improvement to further improve user experience on our app.
Through testing we discovered the interface had some serious work to be done. There was a low success rate and we used this opportunity to iterate a reimagined prototype.
Below is a graphic of all the changes and reasoning behind the major developments of the dashboard, which went through trials of testing.
The biggest obstacle I faced was the creation of the of the user dashboard. I had to consider what was relevant enough to the user and what needed to be reached as easily as possible. Through guerilla-testing there were several iterations made. The most important change was merging the dashboard with the search screen. For the other iterations we created a 2x2 prioritization matrix with the key changes being a bottom navigation for quick to reach items, giving trips a centralized button, uniformity in size and font and the rename of sections such as 'explore' to 'search' and 'payments' to 'cart'.
After all the rounds of user testing, the design resulted in a perfect completion rate of our designated tasks. I was proud of leading the direction of the design as the app has a personal, distinguished aesthetic. Given more time I would iterate on a social aspect that would follow the profile creation and friend feature. Also the options for different hotels wasn't included but is a crucial element in the entire booking process. As my first project in interface design there are some inconsistencies that need to be addressed in the physical design but overall, I am excited with the outcome.